The usual algorithms in Compute Vision Structure and Motion are large non convex problems, often involving large numbers of variables (in excess of a million). Through a variety of simple techniques, it is possible to find initial solutions that will serve for initialization of iterative algorithms with good results. Nvertheless, it is interesting to find algorithms that are provably optimum, finding a guaranteed global minimum. this talk gives a summary of work in this area, involving a variety of techniques, including L-infini optimization, branch and bound and convex verification techniques.
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